Giant fields sprawl out from the center of the small town. The grass is perfectly one shade of green and is all grown to the same height. 4 roads come out to divide the small town in four perfect sections.
Looking out each road seems to go into a set of trees almost the same distance from the town. The trees change type as sharply as night and day between what are presumably the boarders between the four countries of this strange land.
The small town is made up of dozens of houses, one story houses sit on the rim and slowly they get taller as they move into the middle of town; one story houses, two story houses and a large clock tower that sits in the center of town.
The roads are made from a white stone and each house is uniformly painted a bright colour, each with a small garden attached and beautifully grown trees; everything is uniform in its appearance and changes only in the colour of each object.
The town is easy to navigate for the simple fact that everything is divided the same on each part of town; wooden signs that are perfectly legible hang from posts around the small town directing anyone where they would need to go.
Birds can be heard from all over, singing away and cluttering around the various patches of “park” space dedicated in the town.
It can be easily seen as uneasy; the way the town is so perfectly uniform, green and peaceful, it is almost as nothing bad has ever happened here.
The people seem happy, on the outside at least, but for those that truly look deep enough, although they act happy, there is a passion about them that is absent.
You’ve entered a strange town in a strange land and you can already tell that you’re in for something… strange.
You had met with the young girl, Aurora she introduced her self as; she directed you towards the Blue Fairy for help with the Evil Queen; you set out to find this fairy in the Enchanted Woods.
You begin to walk along a road and come to a three way fork, it is clearly indicated that along this road you are to continue “straight” as the other twines seems to spring from the road in the other directions (Almost as if they each went from left to right), there is also a small set of stones that go forward that seem to guide you along.
Following the correct path as the young and responsible adult that Mireya and Roy are, you see something strange on the ground.
A log sits before you, but it has a sign attached to it that makes it quite odd “Cut me with your might to move forward”
“Could we not just move around it?” Someone says.
“Hmm, I don’t believe so” Annalissia says as she points to the grass.
Five stones sit in a circle on the grass, from the middle a wooden peg sticks out, a sign attached says “KEEP OFF THE GRASS!”
She follows up again, “I think it best to not test our luck in this place…” She looks concerned at the group.