Well, recently I wrote that I needed to find ways to stop dying.
I am not off to a good start.
The difference is, this time it wasn’t quite as unexpected as usual. We were told we needed to make a potion in the alchemists lab, as previously mentioned, and we’d have a chance to go to another dimension to free the dealmakers, as awful as that concept is, but it was apparently the best way to go.
Personally, I’m not sure that the Black is bad enough to release Bagoda even if we didn’t have to die for it, but nevermind.
When we arrived on the other side we weren’t alone. Rowan was there, but seemingly without her memories. We took her with us, as we looked for our way forward. Hopefully we can help her, if not retrieve her.
We made our way down the river along a boat, with a minor detour to obtain tribute for access and a delay as we encountered the man who previously warned us of an ambush, and we’d ignored. Apparently we’d soon encounter two people, one a friend, the other a foe. Thus, when we came to a village, we were on guard. It looked mostly empty, except for a child who wanted friends, as his had all gone missing.
We dropped our guard.
It turned out his friends he wanted us to play with are pumpkin headed horrors and he was a fire demon. We dispatched them, but it was frustrating. We need to start listening to him, apparently.
Back tracking to the town, we discovered a man drinking inside the pub. He explained he was a shaman who was on some kind of spiritual journey, and had gotten stuck here. Apparently this village was where people who made deals with the deal makers serve penance, but with the fire demon around it had become an empty horror.
He also knew where the deal makers reside, so we’re soon off to catch up with them.
This wild ride seemingly has no end, and I don’t especially enjoy it.